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 Post subject: GEARS OF WAR 2 INFORMATION
PostPosted: Fri Jul 18, 2008 8:55 pm 
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this is a complete update on whats known about gears 2 so far and i will keep it up to date on a daily basis

Gears of War 2 takes place 6 months after the events of Gears of War 1. Locusts are back with city sinking technology. The city Jocinto is the last safe haven for humanity as the cities around it have all fallen. The COG must hit the Locust horde at it’s heart, underground where they live and breed. Meanwhile Dom is searching for his wife Maria and has a lead on her location at the start of the game. The 15 hour campaign story mode will be played as Marcus Fenix, the returning anti-hero from Gears of War 1.


CAMPAIGN GAMEPLAY CHANGE

* Multiple save files
* Two new difficulty levels, one easier than “Casual” and one harder than “Insane”
* Downed enemy executions expanded, now there are four choices based on equipped weapon and character
* Blood trails on walls and on the ground if players (or meatshield) are injured and bleeding
* Meatshield, pick up a downed Locust or opponent and use them as a shield. The meatshield will deteriorate as it takes bullets. In Meatshield mode you can only use the Gorgon Burst Pistol to defend yourself. Meatshield also works in multiplayer modes.
* Roady running has been tweaked so you don’t get stuck in cover as often, also applies to multiplayer.
* You can now hit X to cancel out of radio message narratives and cutscenes
* New bigger boss fights to wrap up chapters
* Chapter checkpoint system is back
* Collectables are back and will help the story narrative such as journals, newspapers and posters.
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NEW COG CHARACTERS

* Dizzy, a former stranded Truck Driver forced to join the COG to save his family
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* Tai Kaliso, the spiritual warrior
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RETURNING COG CHARACTERS

* Marcus Fenix
* Dominic Santiago
* Baird
* Cole
* benjamin Carmine (anthonys brother)
* Col. Hoffman

linked achievements
news was dropped, announcing that Gears 2 would get “linked achievements”. What exactly is a “linked achievement”? Well simply put, things you achieved in the first Gears of War game will have an affect on your play through the much anticipated sequel. Cliffy B gave some examples of what he meant by linked achievements:

* Complete Act One in Gears Of War, unlock a playable Anthony Carmine in Gears of War 2

* Find 10 COG tags in Gears Of War, unlock Minh Young Kim in Gears of War 2

* Kill Raam in Gears Of War, unlock a playable Raam in Gears of War 2

Why play a mode unless you have something to unlock? Devoted Gears multiplayer fans will have some incentive to complete the single-player campaign in order to unlock the following:

* Dizzy Wallin: Unlock the Dizzy multiplayer character by completing Act 1 on any difficulty

* Kantus: Unlock the Locust monk multiplayer character by completing Act 2 on any difficulty

* Tai Kaliso: Unlock the Tai multiplayer character by completing Act 3 on any difficulty

* Flame Grenadier: Unlock the Flamer multiplayer character by completing Act 4 on any difficulty

* Skorge: Unlock the leader of the Kantus monks by completing Act 5 on any difficulty

VEHICLES

* Centaur Tank complete with active reload enhanced cannon fire
* Derrick which is huge truck with platform shown in trailers, rideable only.
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* Brumak , you can saddle one and ride it
* Reavers, Marcus and Dom talk about riding one but it has not been shown or confirmed by Epic as actually do-able in-game.

NEW LOCUSTS:
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* Brumak, you will fight them as well as saddle them as a vehicle
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* Kantus Monks who can heal fallen Locusts, has a sonic attack and can summon Tickers
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* Tickers, mobile explosive creature. They scurry around like roaches trying to stay out of your line of site and explode when they get close. They make a clicking noise.
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* Acheron, a gargantuan Locust used to take out vehicles is one of the boss fights no pics as of now

* Mauler is a Boomer sized Locus equipped with a shield and an explosive flail
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* Blood Mounts are a Locust troop transport creature
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*rhino reaver the daddy of the reavers much bigger than average reaver and looks like he could be one of the boss battles
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* Reavers now land and walk and will shoot rockets and stab at you with their tentacles
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* Scorch Drone carries the flame thrower and has an explosive back pack
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* Grapple Drones have a grappling hook to help them climb up to areas, you can shoot the hooks to send them falling to their death
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* Mulcher Boomer has different armor and wields the new Mulcher chain gun
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* Hammerhead Grunt Locust named after it’s shark looking helmet
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* rock worm provides movable cover
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* skorge carries a double ended chainsaw bow staff
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* palace guard
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NEW AND CHANGED WEAPONS (all original weapons will return)
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MAPS, more than 12 available out of the box

*blood drive ????
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*hail ????
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*jacinto ????
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* Day One is a downtown location with a Seeder that pops up out of the ground to mess with your aiming when you try and shoot from one side of the map to another
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* Avalanche, snowy map with a horn that signals an impending avalanche to come down and wipe out everything in it’s path. This opens new areas of the map with new weapons
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*pavilion seen in this viewtopic.php?f=33&t=310 video in the video section
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*ruins ????
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*stasis ????
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* Security has laser barriers that will require buttons to be pressed to get to other parts of the map.
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* River, symmertrical map with a house and sniper tower with a river through it
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* Gears 2 will ship with a redemption code that enables players to download five remade maps from the original Gears free of charge. The remade maps - Gridlock, Subway, Canals, Mansion, and Tyro Station - will be available to download off the XBLM day one of release, but ONLY to those who purchase a new copy of the game with the redemption code.

*THE REMADE MAPS FROM THE FIRST GEARS
* Gridlock 2.0 is a slight variant of the original mostly to do with lighting
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*canals looks like its frozen over since our last visit
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*mansion
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*subway
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*tyro station a gorgeous new make-over for tyro station
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* Plus more will be added via DLC later

CAMPAIGN CO-OP

* Pop-in pop-out co-op is back but it is still limited to only two players. This if or story telling reasons.
* Special cut-scenes specifically for co-op play throughs

HORDE CO-OP

* 5 player survival game
* Features 50 waves of increasingly more bad-ass Locust Horde attacks
* Continue checkpoint system every 5 levels
* Horde mode will be playable on every single map available in the game

VERSUS MULTIPLAYER

* Expanded to 5 vs 5
* Character models expanded to 12 COG and 12 Locust in Gears 2
* AI Bots will be available to round out lopsided teams
* Party System added, works in ranked and unranked games
* TrueSkill will be used to match parties together, skills will be averaged and matched
* No clan support planned for release but could possibly be added later
* Host advantage being nullified by network code tweaks that will give people an equal connection experience
* Voice chat handling is being offloaded from the host to other clients in the game
* No more ‘god mode’ while chainsawing, you can be killed during the animation but the second the animation starts, the opponent is also dead.
* Chainsaw randomness being addressed by Chainsaw Dueling mini-game
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* Stopping Power is being introduced to counter the Shotgun Roll. Now if someone is charging you, your bullets will slow them down preventing them from rolling and giving you a shotty to the face.
* New bleed-out feature allows players the chance to crawl to safety for revival
* Kill while you’re down. If you had grenades equipped when you got downed, wait for the enemy to come close for an execution and pull RT to blow you both up.
* Time to chainsaw alone is equal to the duel plus the chainsawing finish
* New stamina bar which affects your running and fighting skill (tough we have yet to see this in any multi-player demos so far. This might have been pulled from production)
* Random weapon location respawns for some weapons
* Players can choose to spawn with Hammerburst or Lancer

VERSUS GAME MODES

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the following two where mentioned but may have been pulled from production,maybe added as dlc at a later stage
* Wanted, is a 9 v 1 mode. Each player takes turns as the 1 and their survival longevity is timed ?????
* Ordeal, team game has teams battling to be the first to 100 enemy kills (we assume this will be two teams of COGs vs AI Locusts. Otherwise it’s just Team DM to 100 points which is frankly below Epic’s standards) ?????

VERSUS DEAD BOX

* More interactive features while you wait for the game to end
* Photo feature lets you take battle pictures and share them with friends
* Photo’s get scored based on different criteria
* No video recording is planned for launch
* Chase camera so you can see what pathway players took
* Full exploring of maps with flying camera so you can learn the maps while dead

MATCHMAKING

* Party system will allow your party of 5 to jump into a ranked or unraked match together
* Matching will be based on Truskill as an average of your party vs another party
* There will be playlists for both ranked and unranked matches
* Map choice will be picked by voting, two options will be shown and the map that is played will be the one that gets the most votes. If no one votes, a random third map will be picked.
* Online web based stats are planned for the future

ACHIEVEMENTS
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#Green as Grass
Train the rook (any difficulty) 10

#It's a Trap!
Story progression in Act 1, Chapter 2 10

#Escort Service
Story progression in Act 1, Chapter 4 10

#Girl About Town
Story progression in Act 1, Chapter 6 10

#That Sinking Feeling
Story progression in Act 2, Chapter 4 10

#Freebaird!
Story progression in Act 2, Chapter 5 10

#Heartbroken
Story progression in Act 2, Chapter 6 10

#Longitude and Attitude
Story progression in Act 3, Chapter 3 10

#Tanks for the Memories
Story progression in Act 3, Chapter 4 10

#Water Sports
Story progression in Act 3, Chapter 6 10

#There's a Time for Us
Story progression in Act 4, Chapter 2 10

#Better Wrapped in Beacon
Story progression in Act 4, Chapter 3 10

#Have Fun Storming the Castle
Story progression in Act 4, Chapter 6 10

#And the Horse You Rode in On
Story progression in Act 5, Chapter 1 10

#You Are the Support, Son
Story progression in Act 5, Chapter 2 10

#Brumak Rodeo
Story progression in Act 5, Chapter 4 10

#Does This Look Infected to You?
Story progression in Act 5, Chapter 5 10

#Tourist of Duty
Complete all campaign acts on Casual Difficulty 25

#Guerilla Tactician
Complete all campaign acts on Normal Difficulty 50

#Artist of War
Complete all campaign acts on Hardcore Difficulty 75

#Suicide Missionary
Complete all campaign acts on Insane Difficulty 150

#Collector
Recover 5 collectibles (any difficulty) 5

#Pack Rat
Recover 20 collectibles (any difficulty) 15

#Completionist
Recover all 41 collectibles (any difficulty) 30

#One-Night Stand
Complete 1 chapter in co-op on any difficulty (Marcus or Dom) 10

#Open Relationship
Complete 10 chapters in co-op on any difficulty (Marcus or Dom) 30

#Friends with Benefits
Complete all acts in co-op on any difficulty (Marcus or Dom) 50

#Once More, With Feeling
Perform 30 perfect active reloads (any mode) 10

#Takes a Licking
Melee 30 Tickers (any mode) 30

#Organ Grinder
Kill 30 enemies with a cover mounted Mulcher (any mode) 10

#Shock and Awe
Kill 30 enemies with the heavy Mortar (any mode) 10

#Said the Spider to the Fly
Kill 10 enemies with a planted grenade (any mode) 10

#Crowd Control
Melee 10 enemies down with the Boomshield equipped (any mode) 10

#Smells Like Victory
Kill 30 enemies with the Scorcher Flamethrower (any mode) 10

#Variety Is the Spice of Death
Kill an enemy with every weapon in the game (any mode) 30

#Seriously 2.0
Kill 100,000 enemies (any mode) 50

#Standing Here, Beside Myself
Win 3 matches of Wingman (public) 10

#Beat the Meatflag
Capture 10 meatflags in Submission (public) 10

#It's Good to be the King
Win 10 rounds of Guardian as the leader (public) 10

#You Go Ahead, I'll Be Fine
Win three matches of King of the Hill (public) 10

#Back to Basic
Successfully complete the 5 lessons of multiplayer Training Grounds 10

#Party Like It's 1999
Play 1999 rounds of multiplayer (any mode) 30

#Around the World, Again
Win a multiplayer match on each map (any mode) 30

#Dirty, Dirty Horde
Survive the first 10 waves of Horde (any difficulty, any map) 20

#Hoard the Horde
Survive all 50 waves of Horde (any difficulty, any map) 30

* Crossed Swords 10
Win 10 chainsaw duels (any mode).

* A Parting Gift 20
Kill 10 enemies with a grenade while down but not out (any mode).

* Pound of Flesh 10
Use a meatshield to save your life 10 times (any mode).

* Photojournalist 10
Submit a spectator photo.

* Kick 'Em When They're Down 10
Perform all 11 unique executions on a downed enemy.


* To prevent players from being tunnel visioned, you can only earn one credit towards a specific achievement per match.
* There will be achievement tracking so you can see how you’re progressing

*BE SURE TO CHECK OUT THE NEWS BREAK SECTION FOR ALL THE LATEST ON GEARS 2

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Last edited by glen00000008 on Thu Oct 02, 2008 9:15 am, edited 13 times in total.

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 Post subject: Re: INFO UPDATE
PostPosted: Fri Jul 18, 2008 10:12 pm 
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Great post. I haven't heard of the gametypes Wanted or Ordeal yet though.

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 Post subject: Re: INFO UPDATE
PostPosted: Mon Jul 21, 2008 12:48 am 
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Ik0n wrote:
Great post. I haven't heard of the gametypes Wanted or Ordeal yet though.

i could'nt agree more [cool.gif]

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 Post subject: Re: INFO UPDATE
PostPosted: Mon Jul 21, 2008 3:41 pm 
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thanks people [smile.gif]

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 Post subject: Re: INFO UPDATE
PostPosted: Thu Jul 31, 2008 7:49 pm 
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im not liking the achievement deal maybe it will work out

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 Post subject: Re: INFO UPDATE
PostPosted: Thu Aug 28, 2008 10:33 am 
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you can check the achievments out here viewtopic.php?f=23&t=222

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 Post subject: Re: INFO UPDATE
PostPosted: Thu Aug 28, 2008 10:42 am 
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I'm liking the achievements a lot. But, I thought there was certain 'weapon based' kill achievements. Like 100 kills with said weapon, etc. I remember he was talking about that you could only get 1 kill towards them achievements per match or something.

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 Post subject: Re: INFO UPDATE
PostPosted: Thu Aug 28, 2008 10:46 am 
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ye thats what i was thinking maybe they just done away with that the list could be a fake but it sounds good anyway i wouldnt be too bothered if thy left them out this time

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 Post subject: Re: INFO UPDATE
PostPosted: Fri Sep 12, 2008 6:45 pm 
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well ive added the real achievements in now btw nice sig ikon munchies [biggrin.gif]

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 Post subject: Re: INFO UPDATE
PostPosted: Fri Sep 12, 2008 8:47 pm 
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Thanks, watch out for us on Gears 2, I'm telling you.

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